This also means we only need to name a function once and it can be detected in other games, sharing the knowledge between multiple projects. It was very common for the same development house to use a game engine for multiple games, one example is the Turok2 engine being used for the South Park game. This can be very useful for finding common libraries used across multiple games as well as finding out common game engines used by companies. ![]() ![]() We store the byte pattern of every function we come across while playing multiple games and can use this information to find common functions across games.
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